Dear Sounds

Dear SoundsDear SoundsDear Sounds

Dear Sounds

Dear SoundsDear SoundsDear Sounds
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    • Home
    • Sound Demos
    • Ambiences
    • World Sounds
    • Dynamic Sounds
    • Interviews

  • Home
  • Sound Demos
  • Ambiences
  • World Sounds
  • Dynamic Sounds
  • Interviews

Ambiences

Taris Night

Taris Night

Taris Night

If customers can’t find it, it doesn’t exist. Clearly list and describe the services you offer. Also, be sure to showcase a premium service.

Nar Shaddaa

Taris Night

Taris Night

 Nar Shaddaa was like a planet version on Las Vegas. I built the Planets ambience to be almost like a waste land. No life, no way to grow anything. The only sounds are storms and traffic. I wanted the stark contrast of a violent unhospitable world trying to draw you in and keep you distracted. 

 The "casino" feel to the world was done with emitters so when the player got away from the action they were almost aware of how bad the planet was. Just to hear the allure of another area as they moved forward 

Hutta

Taris Night

Hutta

 This was one of the starting planets I built on SWTOR. This video shows how I used volumes to transition from and outside ambience to an interior populated area 

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